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A Zig-Zaggery of a Siege - Finale

With the saps and mines moving forward, the game became very intriguing indeed...and then 'Blue' launched a 'Forlorn Hope' against forward trench in front of the St Nicholas Bastion -  with a Company of Fusiliers in support.


The 'Forlorn Hope' crashed into the 'Red' trench - and mayhem ensued! 


And just as 'Blue' occupied the trench, the game 'erupted' into life with the explosion of the Mines.
The large 'party popper' bangs left a breach near the St Nicholas Bastion - which allowed the 'Red Dragoons' and the 'Red Forlorn Hope' to charge through.

The simultaneous assault on the right flank went in - more to test the rules - and 'Blue' created mayhem in the 'Red' ranks...


but 'Red' crashed through into another breach - thus concluding the game.  'Blue' could have retired into the Citadel, but instead they 'beat the Chamade' and claimed the Honours of War.



An excellent game in the best company - with rules analysis to follow.

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